Just a little update on where I am with the real time character iam working on. I finished the hi res model last week and spent the start of this week retopolgising to give me a game ready mesh. Below is an image of the two models the one on the right is the hi res sculpt consisting of about 65 million polys and the one on the left is the game ready mesh consisting just under 20k polys. However i still have to model the hair witch will take it up, iam hoping to get it under 25k polys in the end.

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