Zbrush & Photoshop
Amit Dev
3D and VFX Artist
Monday, 14 April 2014
Wednesday, 2 April 2014
Wednesday, 19 March 2014
Game_Character_Update
Just a little update on where I am with the real time character iam working on. I finished the hi res model last week and spent the start of this week retopolgising to give me a game ready mesh. Below is an image of the two models the one on the right is the hi res sculpt consisting of about 65 million polys and the one on the left is the game ready mesh consisting just under 20k polys. However i still have to model the hair witch will take it up, iam hoping to get it under 25k polys in the end.
Wednesday, 12 March 2014
Orc 3D illustration
Managed to get my orc painted and rendered. I used zbrush 's BRP render to take out different passes then comped them together in photoshop.
Labels:
3D,
Character Modelling,
Zbrush
Real-Time Game Character WIP
Been working on a real time game character, here is a WIP image of the character. I am creating the high res mesh just now, once that is done i will retopologise the mesh giving me the low res mesh.
Labels:
3D,
Character Modelling,
Game Character,
Zbrush
Tuesday, 11 March 2014
Thursday, 6 March 2014
Male_Sculpt
Male anatomy study. the aim for this was trying to get it as realistic as I could. I am quite happy with the way its turned out. no reference was used it was all based from inside my head. It was also done entirely in Zbrush.
Labels:
3D,
Character Modelling,
Zbrush
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