Wednesday, 2 April 2014

Wednesday, 19 March 2014

Game_Character_Update

Just a little update on where I am with the real time character iam working on. I finished the hi res model last week and spent the start of this week retopolgising to give me a game ready mesh. Below is an image of the two models the one on the right is the hi res sculpt consisting of about 65 million polys and the one on the left is the game ready mesh consisting just under 20k polys. However i still have to model the hair witch will take it up, iam hoping to get it under 25k polys in the end.

Wednesday, 12 March 2014

Orc 3D illustration

Managed to get my orc painted and rendered. I used zbrush 's BRP render to take out different passes then comped them together in photoshop. 




Real-Time Game Character WIP

Been working on a real time game character, here is a WIP image of the character. I am creating the high res mesh just now, once that is done i will retopologise the mesh giving me the low res mesh. 



Tuesday, 11 March 2014

Orc Speed Sculpt


Speed sculpt of an orc. Took me roughly 2 hours and was created from just a sphere


Thursday, 6 March 2014

Male_Sculpt



Male anatomy study. the aim for this was trying to get it as realistic as I could. I am quite happy with the way its turned out. no reference was used it was all based from inside my head. It was also done entirely in Zbrush.