Thursday, 20 February 2014

Texturing



Some more test renders of how the textures are looking. Still got to do secular maps for all the objects. Keep in mind this is only a test scene. once all the texture maps are done I will set up the final scene using mia x materials and the sss fast skin shader. I also need to find a way of doing the hair, just trying to find the best and fastest way to do it but yet still looking good. 





Friday, 14 February 2014

Lighting Tests using IBLs


I really should be finishing the textures before I start lighting but I couldn't help myself. Here are some lighting tests using ibls. I feel that using ibls gives me a more realistic lighting effect and its easier to set up! ha. Quite happy with how these are turning out but I wont know for sure until all the textures are completed. 




Thursday, 13 February 2014

The Thief Model


Here is a split screen of the base mesh (left) and the finale displaced model. Iam quite happy with how the displacement maps are turning out in maya. 


Wednesday, 12 February 2014

The Thief base mesh finished


Here are some renders of the finished base mesh without the mesh being displaced with details the entire mesh is 36624 polys. Its a little higher than i was aiming for my goal was to keep it under 30000 but I am happy with that. Managed to get the torso and head fixed and uv'd. Next step..Texturing!






The Thief update


been working pretty much non stop on this, had a good couple of weeks. Got everything sculpted and uv'd apart from the torso and head. I ran into some problems with the base mesh so trying to fix that. Managed to put some more details in the face such as pores and wrinkles 




Wednesday, 5 February 2014

The Thief WIP


Here is the first character model I am working on. I managed to finally get into zbrush and started to detail the various parts. I am quite happy with how things are turning out however there are still a few things needing to be done the hands mainly, everything else just needs touched up. After I have finished detailing I am then going to retopologise various pieces before going on to uv them.


Monday, 3 February 2014

Last semester

Been neglecting my blog for a while so i thought i would get back on it. My last post was before the new year, my plan is to post every sunday.

To start of with there has been some changes regarding my specialism subjects. After the advice i had been given from Jill at axis animation i have changed my second specialism from compositing to texturing as i feel its more related to modelling. I have also decided to step back from the divided to concentrate on personal work for my showreel as it will give me the best chance to show of my skills. For my personal work i have decided to model three realistic human characters. So i will be posting updates of them during the semester.

I have also been texturing for the film papa. Here are some images of what i have been up to.


This was my first real go at texturing a character. I it was done using Mari. I feel i did a decent job however i feel i could of laid out the uvs a bit better especially for the face as i feel it needed more texturing space. 


A WIP image of the truck textures